When participants voluntarily engage in a public participation in research tasks, they are often intrinsically motivated to contribute to a cause greater than themselves, to learn about the research topic at hand, or for enjoyment. At our Center we use gamification as well as immersive game-based environments to increase our participant base and keep participants more motivated and engaged; this can also lead to increased quality of work. As a point of reference, gamification involves incorporating game-like elements into non-game settings while immersive game environments are games themselves.