Research & Educational Games

When participants voluntarily engage in a public participation in research tasks, they are often intrinsically motivated to contribute to a cause greater than themselves, to learn about the research topic at hand, or for enjoyment. At our Center we use gamification as well as immersive game-based environments to increase our participant base and keep participants more motivated and engaged; this can also lead to increased quality of work. As a point of reference, gamification involves incorporating game-like elements into non-game settings while immersive game environments are games themselves. 
 

ScienceAtHome

At our Center we use games as one of our primary methods for engaging the public in research and for educational purposes. All research and educational games can be found on our research games platform, ScienceAtHome



 

ReGAME

Research-Enabling Game-Based Education or ReGAME is a framework for learning trajectories that can be integrated into school curricula, linking research and traditional classroom education. It utilizes gamification and citizen science to foster students’ curiosity and creativity while also contributing to solving real-world research problems

CREA

Researchers at our Center have developed a game-based portfolio for assessing creativity

Skill Lab

Is it possible to map the cognitive abilities of a mind with a game?
 

Crystal Crop Fever

In order to investigate how we best organize teams to solve problems, we have built a game that challenges users to search for the highest point in a hidden but structured landscape