Public Participation in Research

At our Center, we started out generating citizen science games in quantum physics in 2012 by turning the mathematical optimization challenge of controlling the motion of individual atoms into a game: Quantum Moves. Since then, we have developed a suite of other natural science games addressing for instance a Millennium Prize Mathematical challenge on Turbulence and NP-hard problems in computer science and the physics of spin glasses. In parallel to this, we started developing a series of social science research games among others related to 1 dimensional (Alien Code) and 2 dimensional (Crystal Crop Fever) human search and human learning

In another branch of Public Participation in Research (PPR) games, we transformed a series of standardized psychological tasks into entertaining games in Skill Lab and created a broad creativity assessment suite called CREA. 

Finally, in our Games4Good initiative we explore the use of games for engaging the general public in debates and considerations around global crises like in the CoronaMinister game and the crea.visions project.