crea.visions

UPDATE! Checkout the newest version of crea.visions: Venice Edition!

Recently, we developed crea.visions, enabling the public to co-create with AI, powerful, thought-provoking visions of utopias and dystopias. We worked on this in collaboration with the United Nations AI for Good, ArtBreeder, and Klimafolkemødet in order to raise awareness about the climate change challenge and the importance of reaching the Sustainable Development Goals (SDGs).

What’s the purpose?

crea.visions is part of a larger study on human creativity called CREA. Creativity is complicated, and researchers distinguish between many different kinds of creativity. The CREA project encompasses a range of games that bring many perspectives together in one place to study the relationships between different aspects of creativity. Some of the CREA subgames relate to Convergent Thinking, others more to Divergent Thinking. Between them, they cover some very artificial tasks (that are easy to analyze) and some more naturalistic tasks (that are more difficult to analyze but are more similar to real-world creativity). The hope is that by bringing these together in the same place, we will be able to better understand the relationships between them, and ultimately understand the cognitive science of creativity. This understanding could for example be used to build better tools for educators and creative professionals. You can read more about CREA here!

Unleash your creativity, envision our future and create images with crea.visions!

 

The showcase of human intelligence combined with artificial intelligence to enable artistic intelligence Project lead, Janet Rafner, was invited to AI for Good’s podcast to talk about crea.visions (formerly crea.blender)
User experience and behaviour with crea.blender Project lead, Janet Rafner, presents our CHI Play Conference 2020 paper on crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity